2018 Wise County Youth Fair
FEBRUARY 2
6 - MARCH 3
HORSE SHOW
DEPARTMENT U

Superintendent:  Lance & Sandy Baker
Assistant Superintendent: Cliff & Christi Cobb, Decatur
                              

The 2018 Wise County Youth Fair Horse Show will be held at:        
     
   NRS Training Arena
        309 CR 4228
        Decatur, TX
___________________________________________________________________________________________________
RULES AND INFORMATION

1.  The General Rules of the Wise County Youth Fair and the following rules will govern the Horse Show.
2.  North Texas High School Rodeo Association rules will apply.
3.  Any horse shown must be owned by the exhibitor or the exhibitor’s immediate family. You cannot show a friend’s horse.
4.  Exhibitors may enter all classes but will be allowed to enter only one horse per class.  
5.  Exhibitors must check in with the Horse Show Secretary
before your event begins. The secretary will assign each exhibitor an
exhibitor number card. This card must be displayed on the exhibitor’s back during all classes. Show times are at 8:30 a.m.
6.  No stallions will be allowed to show.
7.  All exhibitors must use their age as of August 31.
Age groups are:          Juniors—13 & under
               Seniors 14—19 years
8.  All around and reserve all around for each age division awards will be given.
9.  All exhibitors must bring their current negative Coggins with them to the horse show and present it at time of check-in.
10. Any exhibitor or parent/coach mistreating or correcting an animal which is deemed excessive by the show management will be
asked to leave the show grounds immediately and forfeit any and all show fees and premiums.
11. Must designate Teams for Penning by 9:30 am the day of the show with the show secretary.
12. Validation papers must be mailed in by entry deadline. Papers are available online.








Speed Classes—8:30 a.m. Tuesday
51.  Team Roping (All ages) Heeling
52.  Team Roping (All ages) Heading
53.  Junior Double Mugging Calf Roping
54.  Senior Tie Down Roping (Boys only)
55.  Junior Breakaway Roping
56.  Senior Breakaway Roping (Girls only)
57.  Senior Ribbon Roping (Boys only)
58.  Team Penning (All ages)
59.  Junior Goat Tying
60.  Senior Goat Tying (Girls only)
61.  Junior Poles
62.  Senior Poles (Girls only)
63.  Junior Barrels
64.  Senior Barrels (Girls only)


All Junior Events are boys and girls combined.

The above list is the order of events.

North Texas High School Rodeo Association rules will apply.

http://www.nthsra.org

Awards will be:
Senior Girl All Around
Senior Boy All Around
Junior Girl All Around
Junior Boy All Around

Ties for High Point will be determined based on the 4-H point system.

Performance Events are listed in Department L


NTHSRA RULES

HORSE SPEED EVENTS GENERAL RULES FOR CALF ROPING, RIBBON ROPING, TEAM ROPING, AND BREAKAWAY
ROPING

1.  The roping box is to be considered a part of the arena and a calf or steer which circles back and enters the roping box after the
contestant has called for the release, is still subject to time. The stop watch will not be stopped when the animal goes into the roping
or dogging box. If the animal does do so, it is the responsibility of the barrier judge and arena director to chase the animal back out
into the arena proper as rapidly as possible.
2.  Contestant will get one chance at animal and one chance at barrier. If re-run is awarded for any reason he will carry penalties
with him.
3.  Barriers-Score Line is the distance from the barrier pin to the end of a calf/steer’s nose when the pin is pulled by the neck rope.
The score line on steer wrestling and steer undecorating should be the length of the box minus six feet from the barrier pin with an 8
foot maximum. The neck rope will be 2 feet short of the score line. On team roping the score line should be the length of the box
minus 4 feet with a 10 foot minimum. The neck rope will be 2 feet short of the score line. On calf roping, ribbon roping and
breakaway roping the score line should be the length of the box minus 4 feet with a  10 foot minimum. The neck rope will be 18
inches short of the score line.
4.  If the animal escapes the arena before the contestant completes his run, the flag judge will immediately signal for the time to stop.
The contestant will get the animal back, lap and tap, with elapsed time of the first attempt added to the run. If the watch is not
stopped immediately, the contestant will receive the animal over, plus any barrier penalty.
5.  If the judge sees that he has made an error in flagging, he must declare a re-run before the contestant leaves the arena, plus any
barrier penalty.
6.  The line judge must have a tape measure in his possession in case the short end of the barrier is carried. The tail of the barrier
should not exceed 10 inches in length. A longer tail on a barrier will often be carried when he should have broken the barrier. If the
tail is carried 10 feet or further, form a point on the ground directly under the pin to the closest part of the tail, the contestant is
considered without barrier penalty.
7.Barrier equipment must be inspected by the judge before each timed event. If equipment is faulty, it must be replaced. Should
barrier break at any point other than designated breaking point, the barrier judge shall determine whether the break was caused by the
contestant. If contestant obviously beats barrier, or rope is broken and string is unbroken, barrier judge may assess a 10 second
penalty against the contestant.
8.  An animal belongs to a contestant when he calls for him, regardless of what happens, except in cases of mechanical failure. In
case of mechanical failure, the barrier judge will grant a re-run. If barrier equipment hangs on animal and contestant tries the animal,
he accepts the animal.
9.  Gate puller must be the same person for the entire event if possible.
10.  Pusher may not leave mouth of chute before contestant crosses line. Lap and tap: A lap and tap start occurs when the calf or
steer is released from the chute without a barrier. Time will start when the calf’s or steer’s nose crosses the score line and is flagged
by the barrier judge. The roper may leave the box as soon as the calf leaves the chute or may choose to rope the calf from the box.
11.  If the stock fails to break the automatic barrier neck rope away from its neck and is hung in the neck rope at the chute, it will be
considered a mechanical failure. A re-run will be granted on the same animal without any barrier penalties. If the stock fails to break
the neck rope a second time the judge shall grant a re-run.

CALF ROPING

1.  There shall be two individual timekeepers, a tie or field judge and a barrier judge.
2.  Automatic barrier will start time.
3.  Length of box will remain the same for all ropers.
4.  Any contestant will have the right to ride his horse in the arena and back into the box before the barrier is set.
5.  Only one loop will be permitted.
6.  A legal catch shall be catch as catch can. Loop must be drawn tight around some portion of the anima.
7.  Roping the calf without releasing the loop from the hand is not permitted.
8.  The contestant must adjust the rope and reins in a manner, which will prevent his horse from dragging the calf. If roper
intentionally causes horse to drag the calf more than ten feet, the field judge may stop the horse and contestant will be disqualified.
9.  The contestant must rope the calf, dismount, go and tie any three feet and feet must remain crossed. To qualify as a legal tie
there shall be at least one wrap around any 3 legs (or all three legs must be tied together) and secured with a half hitch. (example: 1
wrap around two legs, third leg wrapped to one or both of first two). The tie must hold the three legs and legs remain crossed until
passed on by the judge.
10.  If the calf is down when the roper reaches it, the calf must be let up to its feet or the calf may be helped up with at least three
legs dangling. If caught by foot or leg at least two legs must be dangling, and then thrown by hand. If the roper’s hand is on the calf
when it falls, the calf is considered thrown by hand. Rope ;must hold calf until roper gets hand on calf.
11.   The tie must hold until passed on by the field judge which will be a six second period after the roper has mounted his horse and
taken one step forward to allow slack in the rope. If the tie comes loose or the legs become uncrossed before tie has been passed on
by the field judge, the roper will receive no time. The field judge will be mounted and must use a stopwatch.
12.  The roper will be disqualified for going back to the tie or calf after he has signaled for time to stop, at the discretion of the judge.
13.  Ten seconds will be added to the time for roper breaking the barrier and will be carried with any re-run.
14.  Roper will have a 30 second time limit.
15.  Hotshot will be used only if requested by roper.
16.  When any calf is let out or breaks out of arena, the time will stop. See Horse Speed Events General Rules.
17.  If automatic barrier fails and time is recorded, contestant will receive time. It will be the line judge’s decision if the contestant
beat the barrier. If so a plus 10 will be added. If Time is not recorded, re-run will be awarded only if
qualified catch is made. If any part of barrier fouls the roper, he must not contest calf to receive a re-run.
18.  If a roper’s horse comes into contact with a calf, a rerun will not be granted.
19.  Roper will tie hard and fast and use neck rope and/or noseband keeper.
Tie down calves weight 180 to 225 pound.

RIBBON ROPING

1.  Barrier rules apply as in Horse Speed Events General Rule #2. Time will start with automatic barrier and stop with judge’s flag.
2.  There will be allowed only roper and one runner to each team. But only the roper will receive points.
3.  Only one loop will be permitted.
4.  Runner must also be designated to the line judge before roper enters the box.
5.  All ribbons will be put on the calves with a rubber band and should be as close as possible to the tail head. All ribbons will be 9”
in length, brightly colored and tied in the middle.
6.  The runner must take the ribbon off the calf’s tail and carry it across the flag line. Flag line to be the same as the score line. The
line must be permanently marked for the entire event. Part or all of the ribbon is passable. The ribbon must be presented to the judge;
the rubber band is not part of the ribbon. Contestant will be disqualified for runner crossing line without all or part of ribbon. If a
roper finds calf without a ribbon on its tail, he is to stop and notify the field judge in order to receive a re-run. Re-run must be taken
on same calf, plus any barrier penalties.
7.  A legal catch shall be catch as catch can. The rope must hold calf to horse until the runner gets his hands on calf to be
considered a catch as catch can.
8.  The rope does not have to be off the calf before the roper crosses the score line.
9.  If field judge finds that a calf did not have a ribbon on its tail when the rope got to it, then the roper shall be entitled to rope the
same calf, (i.e.: must take another run at the same calf), plus any barrier penalties.
10.  Roper will tie hard and fast and use neck rope and/or noseband keeper.
11.  A ten second fine will be assessed for breaking the barrier and will be carried to any re-runs.
12.  Roping the calf without releasing the loop is not permitted.
13.  There will be a 30 second time limit.
14.  Weight limit on ribbon roping cattle shall be minimum of 160, maximum of 275.

TEAM ROPING

Team Roper can enter once as a header and once as a heeler. If a team roper earns points at both ends, all points will be counted for
the event as well as All Around. Two loops will be permitted. Team roping pairs must be made and sent to the superintendent.
1.  A team can be composed of two members.
2.  Header will start behind barrier and must throw the first head loop; heeler must start from behind the barrier line.
3.  Each roper will be allowed to carry only one rope.
4.  Each team is allowed a total of two loops.
5.  There will be a ten second penalty assessed for breaking the barrier.
6.  There will be two judges; a barrier judge and a field judge. Time will start with automatic barrier and end with the field judge’s
flag.
7.  Time will be stopped when steer is roped, both horses facing steer with ropes tight and dallied and straight from saddle horn to
steer. Horses must have all four feet on the ground. Header must hold dally if asked by field judge.
Failure to do so will result in disqualification.
8.  Steer belongs to roper after he calls for steer, regardless of what happens, with one exception; if steer gets out of arena, flag will
be dropped and the roper gets the steer back lap and tap with time added which was taken when steer left arena plus any barrier
penalties.
9. There will be only three legal head catches.
A.  Head or both horns.
B.  Half a head.
C.  Around the neck.
10.  Roping steer without turning loose of the loop will be considered no catch. Header must dally to stop steer. Boy heelers must
dally. Girl heelers may dally or tie on with a quick release.
11.  If hondo passes over one horn, the loop over the other, catch is legal.
12.  If loop crosses itself in the head catch, it is legal.
13. If steer is roped by one horn, roper is not allowed to ride up and put rope over the other horn or head with his hand.
14.  No foul catches can be removed by hand.
15.  Any heel catch behind both shoulders is legal if rope goes up heels.
16.  One hind foot catch receives a five second penalty.
of the heel loop by time the field judge drops his flag, the time will be counted.
17.  If the heeler ropes a front foot or feet in the heel loop, this is a foul catch. Neither contestant may remove the front foot or feet
from loop by hand. However, should the front foot or feet come out of the heel loop by time the field judge drops his flag, the time
will be counted.
18.  After the header ropes the steer and turns off, the steer must take one or more forward strides or jumps before the heeler can
rope him. No cross firing allowed. If in the opinion of the field judge, a heel loop is thrown before the header had dallied and changed
direction of the steer, team shall receive no time.
19.  Header must release or slacken rope after catch is approved. Failure to observe this rule will result in disqualification.
20.  Steer ;must not be handled roughly at any time and ropers may be disqualified if, in the opinion of the judge, they have
intentionally done so.
21.  If header jerks steer off feet, a ten second penalty will be assessed. If steer trips or falls, header must not drag over eight feet
before steer regains his footing or the team will be disqualified.
22.  Broken rope or dropped rope will be considered no time.
23.  Any question as to catches will be decided by the judge.
24.  If a contestant’s partner does not participate in the event by a no-show or an MTO, the contestant that is present may pick up a
partner from among any of the contestants entered.
25.  There is a 30 second time limit.

BREAKAWAY ROPING

1.  Legal catch: The calf’s head must pass through the loop first and the rope pulled tight enough about some part of the calf’s body
to break the string.
2.  Barrier rules apply in General Rule #2.
3.  Only one loop will be permitted.
4.  Contestant will be disqualified for roping calf without throwing loop.
5.  If rope is broken free from horn by contestant, the contestant will receive no time. The calf must break the rope free from the
horn. If the rope should dally around the horn, the contestant may ride forward, undally the rope, and stop the horse to make the
rope break away.
6.  Ropes are to be tied to saddle horn with nylon string. A knot must be at the end of the rope with the string tied a the knot. There
will be no tail. A flag that is visible to the flagman or judge must be attached at the knot at the end of the rope. Nothing may be used
on the rope to keep loop from drawing tight.
7.  A nylon string will be furnished to tie the rope to the saddle horn. This is the only string contestants may use for the purpose of
tying the rope to the saddle horn. Arena Director and or barrier judge will inspect the string to be attached.
8.  A dropped loop will be counted as a thrown loop.
9.  Contestants dismounting for any reason before a legal catch is made or time is stopped by the field judge will be disqualified.
10.  If horse comes in contact with calf, this is not grounds for a re-run.
11.  There will be a 30 second time limit with the gates closed. The time will be announced to the contestant at the end of 30
seconds.
12.  Time will be started and stopped between two flags; one at the barrier (mechanical or manual) to start and one at the field judge
to stop.
13.  If the barrier judge is used for flagging time, time will start when the calf’s nose crosses the score line.
14.  The barrier judge will assess a ten second penalty for breaking the barrier. This penalty will be added to the contestant’s time
and will be carried with any re-runs. The barrier judge shall be responsible for the operation of the barrier.
15.  The flag or field judge shall be mounted and in position to accurately judge the contestants.
16.  The field or flag judge will stop timer when the rope is broken from saddle horn by a legal catch.
17.  Time shall be stopped only at the field judge’s signal. In the event time is stopped for any other reason other than the field judge’
s signal, the contestant will receive a lap and tap time and the same number of loops being carried at the time of stoppage.
18. If automatic barrier fails and time is recorded, contestant will receive time with no penalty. If time is not recorded, re-run will be
awarded only if qualified catch is made. If any part of barrier fouls the roper, she must not contest calf to receive a re-run.

TEAM PENNING RULES

1.  A team consists of 3 riders.
2.  The announcer will advise the number as the number as the first competitor crosses the starting line.
3.  Within a 3 minute time limit a team must cut out form the herd 3 head of cattle with the same number assigned. A 30 second
warning will be given.
4.  The starting line will be flagged in the arena. Time for a run commences when the first of the three horses crosses the starting
line.
5.  The pen will be located at one side of the arena.
6.  A team can call for time only once. To call for time one rider must stand in the gateway of the pen and raise his/her hand after
some or all of the assigned cattle are penned.
7.  A team may call for time with only one or two of the assigned cattle penned, however, teams penning 3 cattle will place higher
than those penning 2 and 2 will place higher than 2 regardless of time.
8.  Time cannot be given until the assigned cattle are in the pen and all other cattle are behind the starting line.
9.  No time will be given if incorrect cattle are in the pen when time is called.
10.  No whips can be used.

DOUBLE MUGGING

1.  Catch as catch can.
2.  Rope must be tied hard and fast to saddle horn.
3.  After roping the calf, mugger can assist in throwing the calf and may assist in holding the calf down in a way that the calf is
unable to gain its feet. After roper has completed tie and throws hands up mugger must step away from the calf. Mugger cannot aid
roper in gathering calf’s legs. Mugger can hold a foreleg and give a foreleg to roper.
4.  Mugger can remove rope from the calf (before roper has finished tie) if necessary for safety reasons.
5.  Calf must be crossed and tied with at least one wrap and a hooey.
6.  Calf must stay tied for 6 seconds.
7.  Mugger can be anyone the roper chooses.

GOAT TYING

1.  The starting line should be at least 15 yards from the chutes, arena conditions permitting.
2.  One goat will be staked in the center of the arena at a minimum of 100 feet from the starting line and at least 50 feet off the back
fence.
3.  The goat will be tied to a stake with a rope at least ten feet in length and no more than fifteen feet (same length each
performance). The goat collar and rope shall be furnished. The stake shall be pounded completely into the ground so that no part is
visible.
4.  All positions will be drawn; three goats will be drawn as to which goat goes first. The runs will be alternated as drawn. The goat
will be changed after every three runs.
5.  If a goat is tied less than three times consecutively in a performance, that goat will be the first goat staked in the next
performance and tied as many times as needed to complete three consecutive runs.
6.  Each goat must be tied down 5 times with a goat string before the first performance by someone not entered at that event and
witnessed by the arena director and/or judge. This applies to all goats whether they are fresh or not fresh.
7.  The contestant must be mounted on a horse and must ride from the starting line to the goat, dismount from her horse, throw the
goat by hand and tie any three feet together with a string with at least one wrap and tie. The contestant must step back three (3) feet
from the goat after signaling for time before the field judge starts the six (6) second time limit for the goat to remain tied. Goat’s feet
must be crossed when tied and must remain crossed.
8.  If goat is down when contestant reaches it, the goat must be let to its feet or may be helped up and the goat must clear the
ground before being thrown by hand.
9.  Time started by the electric timer and stopped by the flag judge at the goat. Flag judge will start and stop time when horse’s nose
crosses the line.
10.  There will be a 30 second time limit.
11.  Should the girl run over or contact the goat or rope while having control of her horse, she will be fined ten seconds; if the goat
should break away because of the fault of the horse, she will be disqualified. If the goat should break away for any other reason, it
will be left to the judge’s discretion whether or not she will get a re-run. Clarification of rule: A contestant is still in control until both
feet are on the ground.
12.  The goat is to be held straight back from the stake when the goat tier enters arena. When she crosses the starting line, the goat
will be released.
13.  Contestants will be disqualified for going back to the tie or the goat after she has signaled for the completion of the tie at the
judge’s discretion.
14.  All goats used in the goat tying event will be of equal medium size and as near equal in temperament. Goats must be no less that
45 lbs. and no more than 65 lbs. All must either have horns or muley.
15.  Goats shall be tagged.
16.  Someone other than goat tying contestants or their parents will hold the goat.
17.  No goat is to be used more than four times in one season.
18.  Contestants running out of order may be disqualified at the discretion of the judge.
19.  No relative of any goat tying contestant may furnish the goats for the goat tying event.

HORSE SPEED EVENTS GENERAL RULES FOR BARREL RACING AND POLE BENDING

1.  Timing will start when the contestant crosses the starting line and will stop when she re-crosses it. Flag judge will start and stop
time when the horse’s nose crosses the line.
2.  A contestant will be disqualified for not riding the pattern correctly. No corrective practice will be permitted. A fine may be
assessed at the arena director or judge’s discretion.
3.  The contestant will receive a five second penalty for each barrel or pole knocked over.
4.  Arenas with two gates at the same end: Contestant shall have choice of gate they enter or leave, other gate shall remain closed.
5.  The barrel or pole pattern may be moved up and down the arena as long as the distance between the barrels or poles and the
starting line are the same.
6.  Two judges will be present in the arena. One to start and end the back-up timer; one to judge the pattern and the hat rule. Judge
will see that only one gate is open at one time.
7. Raking or dragging around barrels and poles will be done prior to the start of the event and after every ten positions drawn. The
Arena Director will determine if the arena conditions prevent dragging.
8.  Complete electric timer must be backed up by a flag judge who will stand directly behind one time post in the arena. One
timekeeper will record the times that appear on the electric eye controlled readout. The second timekeeper will operate the back
up manual clock or stop watch and record the time, which is shown thereon. She will operate from the flag judge’s signals. If the
electric clock fails to operate, the manual or stop watch back up times, if recorded in hundredths of a second will have a zero added
to the hundredths making the manual or stop watch read in thousandths. The electric controlled times will stand unaltered.
9.  Contestant running out of order may be disqualified at the discretion of the judge.
10.  If the judge sees he has made an error in flagging, he must declare a re-run before the end of the event.
11.  A horse breaking the plane of the next pole on the wrong side shall constitute a broken pattern, and the contestant will be
disqualified.
12. If a contestant is taking too much time entering the arena, the arena director and/or judge may offer the option of using another
horse or being turned out. The contestant must be warned by the arena director or judge prior to being turned out.












POLE BENDING

1. The starting line should be at least 15 yards from the chutes, arena conditions permitting.
2. The distance from the starting line to the first pole shall be twenty-one feet and spacing between poles shall be twenty-one feet
apart.
3. The pole bending pattern is to be run around six poles which will be furnished. No flags to be used on the poles.
4. Poles must be in a straight line.
5. Touching poles is permitted by horse or contestant.
6. A contestant may start either to the right or left of the first pole and then run the remainder of the pattern accordingly.
7. See General Rules for Barrels and Poles.